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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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חזור למעלה |
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FreeFlight טיסות סדירות
הצטרף בתאריך: Sep 24, 2008 הודעות: 2504
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נשלח: 20:52 ,23 ספטמבר 2010, ה' כותרת הודעה: |
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תסביר מה הן אותן "בעיות" ונוכל לעזור לך. |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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חזור למעלה |
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FreeFlight טיסות סדירות
הצטרף בתאריך: Sep 24, 2008 הודעות: 2504
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נשלח: 21:03 ,23 ספטמבר 2010, ה' כותרת הודעה: |
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אוקי, שאלה נוספת - למה הכנסת את הצביעה לתיקיית טקסטורה? הצביעה לא באה עם תיקייה משל עצמה? היא צריך להיות בתיקייה הראשית של המטוס.
כמובן שיש גם להוסיף את הקידוד לקובץ הCFG של המטוס, עשית את זה?
בכלל, יכול להיות שלמטוס של קפטן סים יש תוכנה להתקנת צביעות, אני מציע לך לבדוק את העניין. |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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חזור למעלה |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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חזור למעלה |
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FreeFlight טיסות סדירות
הצטרף בתאריך: Sep 24, 2008 הודעות: 2504
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נשלח: 0:24 ,24 ספטמבר 2010, ו' כותרת הודעה: |
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אם אתה לא יודע איך מכניסים קוד CFG, סביר להניח שלא קראת את הרידמי שבא עם הצביעה.
סדר התקנת צביעות באופן כללי הוא בצורה הבאה:
- אחרי חילוץ הקבצים, צריכה להיות תיקייה של הצביעה, את התיקייה הזאת יש להעביר לתיקייה הראשית של המטוס.
- בנוסף לתיקייה, צריך להיות קובץ רידמי או קובץ CFG, יש בו קוד ששייך לצביעה של המטוס ומאפיין את כל הצביעות של כל המטוסים בסימולטור, יש להעתיק את הקוד לקובץ Aircraft.CFG של המטוס במקום הנכון.
כדי לפתוח קובץ CFG אתה צריך ללחוץ עליו ואז הוא ייתן לך אפשרות לבחור תוכנה שבאמצעותה אתה יכול לפתוח את הקובץ, התוכנה הטובה ביותר לכך היא ה-Notepad (פנקס רשימות), זאת אותה תוכנה שכותבים בה רידמי וכדומה.
איפה מעתיקים:
הנה דוגמא לקובץ Aircraft.CFG של הבואינג 737 הדיפולטי אצלי:
ציטוט: | [fltsim.0]
title=Boeing 737-800 Paint1
sim=Boeing737-800
model=
panel=
sound=
texture=1
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737W
atc_airline=Boeing
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Boeing livery"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.1]
title=Boeing 737-800 Paint2
sim=Boeing737-800
model=
panel=
sound=
texture=2
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737X
atc_airline=World Travel
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="World Travel Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.2]
title=Boeing 737-800 Paint4
sim=Boeing737-800
model=
panel=
sound=
texture=4
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737T
atc_airline=Orbit
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Orbit Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.3]
title=Boeing 737-800 Paint5
sim=Boeing737-800
model=
panel=
sound=
texture=5
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737T
atc_airline=Pacifica
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Pacifica Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.4]
title=Boeing 737-800 Paint6
sim=Boeing737-800
model=
panel=
sound=
texture=6
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737T
atc_airline=
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Unmarked Airliner"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.5]
title=Boeing 737-800
sim=Boeing737-800
model=
panel=
sound=
texture=
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737Z
atc_airline=
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="White"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.6]
title=Boeing 737-800 QANTAS new
sim=Boeing737-800
model=
panel=
sound=
texture=QFnew
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=VH-VYL
atc_airline=QANTAS
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Qantas (new livery)"
ui_typerole="Commercial Airliner"
ui_createdby="The 737-800 series first entered service for Qantas in January 2002. Today they have approximately 33 737-800 series in their fleet. The 737-800 flies higher, faster and farther than previous 737s. Qantas also has specified distinctive 2.5-meter high-blended winglets for its 737s to improve payload and range."
[fltsim.7]
title=Boeing 737-800 FedEx Cargo
sim=Boeing737-800
model=
panel=
sound=
texture=FedEx
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=FedX737
atc_airline=FedEx Cargo
atc_flight_number=FedX737
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation=FedEx Cargo
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="FedEx Cargo 737-800 aircraft painted by Tom Bakody for the FSX default 737-800. This texture includes custom alpha channel for superior shine and reflection, custom specular and bump map for a truely windowless cargo ship. - jumbojetnut@gmail.com - Enjoy and Happy Flyin..."
[fltsim.8]
title=Boeing 737-800 British Airways
sim=Boeing737-800
model=
panel=
sound=
texture=BA
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=G-GFFF
atc_airline=British Airways
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="British Airways"
ui_typerole="Commercial Airliner"
ui_createdby=
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.9]
title=Boeing 737-800 HB-FAN
sim=Boeing737-800
model=
panel=
sound=
texture=swr
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=HB-FAN
atc_airline=SWISS
atc_flight_number=181
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="SWISS"
ui_typerole="Commercial Airliner"
ui_createdby="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.10]
title=Boeing 737-800 United Air
sim=Boeing737-800
model=
panel=
sound=
texture=UVA
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N737X
atc_airline=United Air
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="United Air"
ui_typerole="Commercial Airliner"
ui_createdby="Stefano Hug"
description="This is a repaint for the standard FSX 737-800. Made by Stefano Hug. (2007) \n \n Copyright: Stefano Hug - Have fun! ;)"
[fltsim.11]
title=Boeing 737-800 V Australia
sim=Boeing737-800
model=
panel=
sound=
texture=VAUST
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=
atc_airline=Virgin
atc_flight_number=
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="V Australia"
ui_typerole="Commercial Airliner"
ui_createdby="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.12]
title=JAL 737-800 - Winglets
sim=B737-800WL
model=WL
panel=
sound=
texture=JAL
atc_id_color=0xffffffff
atc_id=N738PM
atc_airline=
atc_flight_number=737
ui_manufacturer=Boeing-PMDG
ui_type=737-800 - 2D Cockpit Only
ui_variation=JAL 737-800 w/Winglets
description=Boeing 737-800 with CFM56-7B26 engines v 1.0\nPrecision Manuals Development Group\nwww.precisionmanuals.com \nFor use with BOEING 737: The Next Generation by PMDG \nFor Technical Support please visit www.precisionmanuals.com or email support@precisionmanuals.com \nPMDG Developer and Customer Forum available at our website. \nSounds Developed in conjunction with SkySong Soundworks \nFSUIPC Commercially Licensed from Pete Downson \nAll Artwork encoded using Digimark Technology \nFor Registration or License Questions please contact registration@precisionmanuals.com \nThank you for supporting PMDG!\n
visual_damage=0
atc_heavy=0
kb_reference=PMDG737NG_REF
kb_checklists=PMDG737NG_CHECK
[fltsim.13]
title=JAL 737-800 - Winglets Virtual Cockpit
sim=B737-800WL
model=WLVC
panel=VC
sound=
texture=JAL
atc_id_color=0xffffffff
atc_id=N738PM
atc_airline=
atc_flight_number=737
ui_manufacturer=Boeing-PMDG
ui_type=737-800 - Virtual Cockpit
ui_variation=JAL 737-800 w/Winglets
description=Boeing 737-800 with CFM56-7B26 engines v 1.0\nPrecision Manuals Development Group\nwww.precisionmanuals.com \nFor use with BOEING 737: The Next Generation by PMDG \nFor Technical Support please visit www.precisionmanuals.com or email support@precisionmanuals.com \nPMDG Developer and Customer Forum available at our website. \nSounds Developed in conjunction with SkySong Soundworks \nFSUIPC Commercially Licensed from Pete Downson \nAll Artwork encoded using Digimark Technology \nFor Registration or License Questions please contact registration@precisionmanuals.com \nThank you for supporting PMDG!\n
visual_damage=0
atc_heavy=0
kb_reference=PMDG737NG_REF
kb_checklists=PMDG737NG_CHECK
[fltsim.14]
title=JAL 737-800 - Winglets Virtual Cockpit/Cabin
sim=B737-800WL
model=WLVCCAB
panel=VC
sound=
texture=JAL
atc_id_color=0xffffffff
atc_id=N738PM
atc_airline=
atc_flight_number=737
ui_manufacturer=Boeing-PMDG
ui_type=737-800 - Virtual Cockpit & Cabin
ui_variation=JAL 737-800 w/Winglets
description=Boeing 737-800 with CFM56-7B26 engines v 1.0\nPrecision Manuals Development Group\nwww.precisionmanuals.com \nFor use with BOEING 737: The Next Generation by PMDG \nFor Technical Support please visit www.precisionmanuals.com or email support@precisionmanuals.com \nPMDG Developer and Customer Forum available at our website. \nSounds Developed in conjunction with SkySong Soundworks \nFSUIPC Commercially Licensed from Pete Downson \nAll Artwork encoded using Digimark Technology \nFor Registration or License Questions please contact registration@precisionmanuals.com \nThank you for supporting PMDG!\n
visual_damage=0
atc_heavy=0
kb_reference=PMDG737NG_REF
kb_checklists=PMDG737NG_CHECK
[fltsim.15]
title=Boeing 737-800 Southwest Airlines
sim=Boeing737-800
model=
panel=
sound=
texture=southwest
atc_airline=southwest
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N5476
atc_flight_number=N5476
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Southwest Airlines"
ui_typerole="Commercial Airliner"
ui_createdby="Lee Tennant"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.16]
title=Boeing 737-800 Lufthansa
sim=Boeing737-800
model=
panel=
sound=
texture=Lufthansa
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=
atc_airline=Lufthansa
atc_flight_number=1987
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Lufthansa"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[fltsim.17]
title=Boeing 737-800 Air France KLM
sim=Boeing737-800
model=
panel=
sound=
texture=afrb
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=F-GJNH
atc_airline=Air France
atc_flight_number=AF737
ui_manufacturer="Boeing"
ui_type="737-800"
ui_variation="Air France KLM"
ui_typerole="Commercial Airliner"
ui_createdby="RSvit"
description=Repaint Air France KLM by RSvit
[fltsim.18]
title=Boeing 737-800 South African Airways
sim=Boeing737-800
model=
panel=
sound=
texture=saa
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=
atc_airline=South African Airways
atc_flight_number=2702
ui_manufacturer=Boeing
ui_type=737-800
ui_variation=South African Airways
ui_typerole=Kommerzielles Linienflugzeug
ui_createdby=Microsoft Corporation
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service."
[General]
atc_type=BOEING
atc_model=B738
editable=0
performance="Cruise Speed \nMach 0.785 477 kts 853 km\/h\n\nEngines \nCFM56-7\n\nMaximum Range \n3,060 nm 3,521 mi 5,425 km\n\nService Ceiling \n41, 000 ft 12,500 m\n\nFuel Capacity \n6,875 U.S. gal 26,020 L\n\nEmpty Weight-Standard \n90,710 lb 41,145 kg\n\nMaximum Gross Weight\n174,200 lb 79,010 kg\n\nLength \n129.5 ft 39.5 m\n\nWingspan \n112 ft, 9 in 34.3 m\n\nHeight \n41.16 ft 12.55 m\n\nSeating \nSeats 189\n\n"
Category = airplane
[CameraDefinition.0]
Title = "Right Side Window"
Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}
Description = View of the right wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
ShowWeather = Yes
InitialXyz = 3.2, 1.8, -5
InitialPbh = 5, 0, 100
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.1]
Title = "Left Side Window"
Guid = {0ae3f864-da10-4e5a-977c-b9bba47d6f7a}
Description = View of the left wing from the passenger cabin
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.8
ShowWeather = Yes
InitialXyz = -3.2, 1.8, -5
InitialPbh = 5, 0, 260
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.2]
Title = "Landing Gear"
Guid = {96873AAD-621B-4C45-8A58-DEF7B7FCB051}
Description = View of the landing gear and left wing inboard flaps
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .52
ShowWeather = Yes
InitialXyz = -3.3, -1.8, -11
InitialPbh = 0, 0, 17
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.3]
Title = "Tail"
Guid = {5c1df273-034b-4e7f-953a-9d5e26f1646c}
Description = Looking forward from behind the aircraft
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = .75
ShowWeather = Yes
InitialXyz = 0, 6.5, -55.0
InitialPbh = 5, 0, 0
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect=TRUE
ClipMode=Minimum
[CameraDefinition.4]
Title = "Right Wing"
Guid = {C690EAFD-223A-42d0-99E0-681ADF93BB59}
Description = View from the right wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = 30.8, 1.6, 4.0
InitialPbh = 6, 0, 270
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = FALSE
ClipMode=Minimum
[CameraDefinition.5]
Title = "Left Wing"
Guid = {f25dfa2e-fd2e-4b89-81e2-0575cbcb60de}
Description = View from the left wing tip looking at the cockpit
Origin = Center
SnapPbhAdjust = Swivel
SnapPbhReturn = FALSE
PanPbhAdjust = Swivel
PanPbhReturn = FALSE
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.5
ShowWeather = Yes
InitialXyz = -30.8, 1.6, 4.0
InitialPbh = 6, 0, 90
XyzAdjust = TRUE
Category=Aircraft
MomentumEffect = No
ClipMode=Minimum
[CameraDefinition.001]
Title = "Right Seat"
Guid = {8ff6c134-098d-409f-baec-caba3f683f98}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .6
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.94, 0.0, 0.0
InitialPbh=2, 0, 0
[CameraDefinition.002]
Title = "Center Console"
Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.9
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.45, 0.30, -0.15
InitialPbh=84.2, 0, 0
[CameraDefinition.003]
Title = "Engine Controls"
Guid = {a5741a54-ea6d-4580-9709-c99161e38a83}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.9
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.45, 0.10, 0.35
InitialPbh=85.0, 0, 0
[CameraDefinition.004]
Title = "Overhead Panel"
Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.7
SmoothZoomTime = 2.0
ZoomPanScalar = 1.15
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.47, -0.62, -0.4
InitialPbh=-58.0, 0, 0
[pitot_static]
vertical_speed_time_constant = 1 //Increasing this value will cause a more instantaneous reaction in the VSI
pitot_heat = 1.0 //Scalar on heat effectiveness, 0 = not available
[WEIGHT_AND_BALANCE]
max_gross_weight = 155500 // (pounds)
empty_weight = 85710 // (pounds)
reference_datum_position = 0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position = -9, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum
max_number_of_stations = 50
station_load.0 = 170.0, 46.3, -1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1 = 170.0, 46.3, 1.5, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2 = 510.0, 0.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3 = 1360.0, 33.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4 = 5440.0, 16.1, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5 = 5440.0, -9.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6 = 4760.0, -28.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7 = 4000.0, 24.7, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8 = 1000.0, -34.4, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.0 = "Pilot"
station_name.1 = "Co-Pilot"
station_name.2 = "Crew"
station_name.3 = "First Class"
station_name.4 = "Coach 3-10"
station_name.5 = "Coach 11-18"
station_name.6 = "Coach 19-25"
station_name.7 = "Forward Baggage"
station_name.8 = "Aft Baggage"
;Moments of Inertia
empty_weight_pitch_MOI = 1600655
empty_weight_roll_MOI = 588050
empty_weight_yaw_MOI = 2148751
empty_weight_coupled_MOI = 0
[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0
[GeneralEngineData]
engine_type = 1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = 0, -16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = 0, 16.1, -3.2 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar = 1 //Scalar for fuel flow efficiency
min_throttle_limit = -0.25 //Minimum percent throttle. Generally negative for turbine reverser
max_contrail_temperature = -30 //Temperature (deg C) below which contrails may appear
[TurbineEngineData]
fuel_flow_gain = 0.002 //Gain on fuel flow
inlet_area = 19.6 //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920 //RPM, second stage compressor rated value
static_thrust = 24200 //Lbs, max rated static thrust at Sea Level
afterburner_available = 0 //Afterburner available?
reverser_available = 1 //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.6 //Thrust specific fuel consumption (Jets)
AfterBurnThrustSpecificFuelConsumption = 0 //TSFC with afterburn/reheat engaged
[jet_engine]
thrust_scalar = 1.0
[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 30.0
max_generator_alternator_amps = 400.0
//0 Class <0>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
[contact_points]
point.0=1, 40.85, 0.00, -10.20, 1600, 0, 1.442, 55.92, 0.6, 2.5, 0.9, 4.0, 4.0, 0, 220.0, 250.0
point.1=1, -11.85, -9.38, -10.80, 1600, 1, 1.442, 0.00, 1.0, 2.5, 0.9, 6.9, 6.9, 2, 220.0, 250.0
point.2=1, -11.55, 9.38, -10.80, 1600, 2, 1.442, 0.00, 1.0, 2.5, 0.9, 7.1, 7.1, 3, 220.0, 250.0
point.3=2, -29.00, -60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -29.00, 60.00, 4.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -43.00, 0.00, -3.80, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, -71.00, 0.00, 31.00, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.7=2, 44.00, 0.00, -4.50, 1000, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0
max_number_of_points = 21
static_pitch=-0.7 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=9.67 //feet, altitude of CG when at rest on the ground
gear_system_type=1 //Hydraulic
[gear_warning_system]
gear_warning_available = 1 //Normal
pct_throttle_limit = 0.1 //Percent throttle that activates warning
flap_limit_idle = 5.0 //Flap angle that activates warning at idle
flap_limit_power = 25.5 //Flap angle that activates warning at above idle
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 0.885 //Brake scalar
auto_brakes = 4
hydraulic_system_scalar = 1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure
[hydraulic_system]
normal_pressure = 3000.0 //PSI
electric_pumps = 1 //electric pump
engine_map = 1,1,0,0 //pumps on Eng1,2
[Views]
eyepoint = 48.2, -1.55, 1.9 //(feet) longitudinal, lateral, vertical distance from reference datum
[flaps.0] //Trailing Edge Flaps
type = 1 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 20 // seconds
flaps-position.0 = 0 // degrees
flaps-position.1 = 1 // degrees
flaps-position.2 = 2 // degrees
flaps-position.3 = 5 // degrees
flaps-position.4 = 10 // degrees
flaps-position.5 = 15 // degrees
flaps-position.6 = 25 // degrees
flaps-position.7 = 30 // degrees
flaps-position.8 = 40 // degrees
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.1] //Inboard Leading Edge Flaps
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 2 // seconds
flaps-position.0 = 0 //
flaps-position.1 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[flaps.2] //Outboard Leading Edge Slat
type = 2 // 1 - tail, 2 - lead
span-outboard = 0.8 // 0.0 .. 1.0
extending-time = 3 // seconds
flaps-position.0 = 0 //
flaps-position.1 = 0.5 //
flaps-position.4 = 1.0 //
damaging-speed = 250 // KIAS
blowout-speed = 300 // KIAS
lift_scalar = 1.0
drag_scalar = 1.0
pitch_scalar= 1.0
system_type = 1 //Hydraulic
[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1 = 1
Com.1 = 1, 1
Com.2 = 1, 1
Nav.1 = 1, 1, 1
Nav.2 = 1, 1, 0
Adf.1 = 1
Transponder.1 = 1
Marker.1 = 1
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -24.20, -56.60, 3.90, fx_navredm ,
light.1 = 3, -24.20, 56.60, 3.90, fx_navgrem ,
light.2 = 2, -71.32, 0.00, 5.92, fx_strobeh ,
light.3 = 2, -25.00, -57.20, 4.20, fx_strobe ,
light.4 = 2, -25.00, 57.20, 4.20, fx_strobe ,
light.5 = 2, -7.55, 0.00, -5.50, fx_beaconb ,
light.6 = 1, 2.00, 0.00, 8.70, fx_beaconh ,
light.7 = 4, 47.60, 0.00, 3.00, fx_vclighth ,
light.8 = 3, -29.50, -56.60, 3.70, fx_navwhih ,
light.9 = 3, -29.50, 56.60, 3.70, fx_navwhih ,
[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.
elevator = 150, 250
aileron = 150, 250
rudder = 150, 250
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0
direction_indicator.1=3,0
[altimeters]
altimeter.0=1
altimeter.1=1
[airspeed_indicators]
airspeed_indicator.0=1
airspeed_indicator.1=1
[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 2
attitude_indicator.1 = 2
[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=0,0
[vacuum_system]
max_pressure=5.15 // PSI
vacuum_type=2 //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi
[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000
[exits]
number_of_exits = 2
exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1
[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga=1
pitch_takeoff_ga = 8;
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=30,25,20,15,10
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=12.00
nav_integrator_control=0.25
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=25.0
gs_integrator_control=0.53
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0
default_pitch_mode=0
default_bank_mode=0
use_no_default_bank=1
use_no_default_pitch=1
[fuel]
Center1 = -5.9, 0.0, -3.2, 4299, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftMain = -9.7, -17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -9.7, 17.2, -3.2, 1288, 0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1
electric_pump=1
fuel_dump_rate = 0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel
[airplane_geometry]
wing_area = 1344.0 //Square feet
wing_span = 117.42 //Feet
wing_root_chord = 21.0 //Feet
wing_dihedral = 5.5 //Degrees
wing_incidence = 1.0 //Degrees
wing_twist = -0.5 //Degrees
oswald_efficiency_factor= 0.75 //Measure of lift effeciency of wing
wing_winglets_flag = 1 //Are winglets available?
wing_sweep = 27.2 //Degrees, wing leading edge
wing_pos_apex_lon = 6.96 //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert = -3.8 //Feet, vertical distance from reference point, positive going up
htail_area = 373.6 //Square feet
htail_span = 47.1 //Feet
htail_pos_lon = -63.5 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert = 5.4 //Feet, vertical distance from reference point, positive going up
htail_incidence = 0.0 //Degrees
htail_sweep = 38.2 //Degrees, horizontal tail leading edge
vtail_area = 323.0 //Square feet
vtail_span = 27.0 //Feet, tip to body
vtail_sweep = 36.3 //Degrees, vertical tail leading edge
vtail_pos_lon = -56.0 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert = 12.9 //Feet, vertical distance from reference point, positive going up
elevator_area = 70.5 //Square feet
aileron_area = 26.9 //Square feet
rudder_area = 56.2 //Square feet
elevator_up_limit = 22.5 //Degrees
elevator_down_limit = 19.5 //Degrees
aileron_up_limit = 20.0 //Degrees
aileron_down_limit = 20.0 //Degrees
rudder_limit = 26.0 //Degrees
elevator_trim_limit = 20.0 //Degrees
spoiler_limit = 60.0 //Degrees
spoiler_extension_time = 2.0 //Seconds
spoilerons_available = 1 //Spoilerons Available?
aileron_to_spoileron_gain = 3 //Aileron to spoileron gain
min_ailerons_for_spoilerons = 10 //Degrees
min_flaps_for_spoilerons = 0 //Minimum flap handle position when spoilerons activate
auto_spoiler_available = 1
positive_g_limit_flaps_up = 4.0 //Design G load tolerance (positive, flaps up)
positive_g_limit_flaps_down= 3.0 //Design G load tolerance (positive, flaps down)
negative_g_limit_flaps_up = -3.0 //Design G load tolerance (negative, flaps up)
negative_g_limit_flaps_down= -2.0 //Design G load tolerance (negative, flaps down)
load_safety_factor = 1.5 //Design G load safety factor
[Reference Speeds]
flaps_up_stall_speed = 142.0 //Knots True (KTAS)
full_flaps_stall_speed = 113.0 //Knots True (KTAS)
cruise_speed = 477.0 //Knots True (KTAS)
max_mach = 0.82
max_indicated_speed = 340 //Red line (KIAS)
[stall_warning]
type=2
stick_shaker=1
[deice_system]
structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots
[GPWS]
max_warning_height = 1000
sink_rate_fpm = -1500
excessive_sink_rate_fpm = -2000
climbout_sink_rate_fpm = -100
flap_and_gear_sink_rate_fpm= -100
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החלק האדום הוא החלק של הצביעות, שים לב שכל הקטעים של החלק של הצביעות דומים זה לזה, כל קטע כזה הוא צביעה שונה.
מה שאתה צריך לעשות זה להעתיק את הקוד של הצביעה שאתה מתקין לסוף רשימת הצביעות, ולהוסיף את המספר הבא בסדרה באזור שבו כתוב [Flightsim.X] (הX- הוא המספר).
ואז כל מה שנשאר זה להפעיל את הסימולטור ולטוס. |
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חזור למעלה |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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Mike_69th מנהל ראשי
הצטרף בתאריך: 11/04/2005 הודעות: 7521
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חזור למעלה |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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חזור למעלה |
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Mike_69th מנהל ראשי
הצטרף בתאריך: 11/04/2005 הודעות: 7521
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חזור למעלה |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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FreeFlight טיסות סדירות
הצטרף בתאריך: Sep 24, 2008 הודעות: 2504
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נשלח: 13:34 ,24 ספטמבר 2010, ו' כותרת הודעה: |
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ביצעת התקנה נכונה.
יש לי שני השערות:
- שכחת למחוק את ההתקנה הקודמת.
- הצביעה הזאת מתאימה אך ורק לFS9, כפי שכתוב ברידמי שזה מיועד לכך.
(צביעות שונות מתאימות גם לסימולטורים אחרים, אבל יכול להיות שזה לא המצב הפעם). |
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1אוראל1 טיסות סדירות
הצטרף בתאריך: Oct 20, 2009 הודעות: 1024 מיקום: פתח תקווה
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אתה לא יכול לשלוח הודעות בפורום זה אתה לא יכול להגיב להודעות בפורום זה אתה לא יכול לערוך את הודעותיך בפורום זה אתה לא יכול למחוק את הודעותיך בפורום זה אתה לא יכול להצביע למשאלים בפורום זה
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